States

Animal States
Icon Name Description
Normal State Normal The default state. You have 5% chance of getting an Adrenaline Rush during this state.
Adrenaline Rush State Adrenaline Rush This is a state where your animal burns up lesser stamina than usual.
Exhausted State Exhausted This is a state when your animal's stamina drops below 11. You have 20% chance of getting Adrenaline Rush during this state.
Rest State Rest Your animal cannot move and/or use a skill in the same turn that it uses Rest. Recovers stamina by half of the maximum amount.
Fainted State Fainted A state when you run out of stamina. You lose your next turn in order to recover.

Attributes

Animal Attributes
Icon Name Description
Stamina Denoted by a Stamina Meter, is the amount of energy your animal has left to perform an action. Each movement step or using an active skill burns up some stamina.
Stamina Cost The amount of Stamina that is used per movement step.
Field Obstacle Resistance Field Resistance The chance (in percentage) that you can evade a Field Obstacle
Trip Obstacle Resistance Trip Resistance The chance (in percentage) that you can evade a Trip Obstacle
Encounter Obstacle Resistance Encounter Resistance The chance (in percentage) that you can evade an Encounter Obstacle
Movement Movement The number of steps you can move in a turn. This is a generated random number from 2 to 6, emulating a dice roll but omitting 1.
Turn Delay Turn Delay The number of lost turns.

Obstacles

Obstacles
Icon Name Description
Field Obstacle Unavailable
Trip Obstacle Trip Obstacle An obstacle that triggers when stepped on or passed by. Instantly stops the animal from moving.
Encounter Obstacle Encounter Obstacle An obstacle that triggers when stepped on. You can either evade it at the cost of some stamina, or fend it off at the cost of one turn.
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